Gamer Conversations: Lazlo
This week we talk with Nestor about WCG and the WGC infinity group as well as his involvement as a warcor
Gamer Conversations: Thirteenpixels
This week we talk to Bill from Warsenal and how that company got founded.
Gamer Conversations: Dutch
This weeks guest is Jeremy Breckbill, Dutch on the forums. He is a One of the editors of N3 the new Infinity rulebook and we talk about the process of creating the new edtion. Join us as we dive into the playtest amd editing process that happened to make N3 what it is.
Gamer Conversations: IJW Wartrader
this weeks guest is Ian wood, IJW wartrader on the forums. He is a Warcor, developer of YAMS and on the committee for his local gaming club. Join us as we talk about how the british gaming community is structured and how this has influenced how new games are spreading. We also talk about the used miniature market and some good ole epic space marine.
Gamer Conversations: Fithavil
This weekâ€™s guest is Dexter Schiller, the #1 ITS ranked player in the US, co-founder of the Krug podcast and owner of Shark Mounted Lasers. We talk about how he got into the hobby, his start-up of Shark Mounted Lasers, and the small electrical fires it caused, as well as how he managed to go to the International Tournament without any of his models painted.
Intro: Todayâ€™s guest is Dexter Schiller. Fithavil on the forums. Heâ€™s a founder member of the Krug and the number one ranked ITS player in the USA in 2014. Heâ€™s also the owner of Shark Mounted Lasers, co-owner of Hexagon Mill and a gamer representative for Grex Airbrushes. Outside gaming heâ€™s an improv comedian, single and living alone in the Denver area.
Bas: Welcome to Gamer Conversations. Dexter: Hey, thanks! Bas: Gladly! So, weâ€™ve known each other for a long time, because weâ€™re on the Krug together. So whatâ€™s the origins on the Fidafil name? Dexter: Honestly, it was a misspelling I made back when I was like 8 and made my first Gmail account. Itâ€™s from a book called Gilladâ€™s Blood and itâ€™s just a character in there, and I botched the spelling on it, and I just kind of kept it, as no-one else has it. Bas: That makes life a lot easier, I found. When your name is unique, it makes your life easier. Dexter: Now, I donâ€™t know how to say it, but it doesnâ€™t really matter to me, so I kinda went with it. Itâ€™s nice to have a cohesive username across everything.
Bas: Yep. So when did you first get involved in gaming? Dexter: I started playing D&D back when I was ten. From there I found my first gamestore, it was Valhallaâ€™s game center in weathridge and I just happen to cross it one day and found some plastic lizardmen and bought them, started painting them. Then I started Warhammer and I grew big into that. The rest is kind of history. My first game though, miniature-wise was Warhammer Fantasy. Still wish I... you know, there was community for that. As I have ridiculous amounts of metal models that I think are gorguous, compared to this new plastic stuff. So yeah, I found Infinity when I was... oh, 4-5 years ago, Iâ€™m not really sure. They ran a demo wit hit and I thought; â€œShoot, this looks cool.â€ And I got my ass handed to me for like the first 10 games. So that was reassuring. But it was kind of a nice change, so I loved the Skirmish level combat. That was something I never had a chance to play in, and Iâ€™ve been playing it since then. Havenâ€™t looked back.
Bas: That a really big change to go from Warhammer to Infinity. Dexter: I mean, my pocket book was happy, thatâ€™s for sure! Bas: Yes, warhammer is what.. hundred-ish models per side? Dexter: You know, it depends on the army. Some of them definitely upworths of multiple hundreds of models. I think mine was somewhere around like 68. But I was running a rather expensive army.. or whatever you wanna call it.. points-wise. So it was diminutive compared to some.
Bas: Iâ€™ve been there. I painted Skavens. It takes a lot of time and effort. Itâ€™s quiet impressive. Â Dexter: Itâ€™s a whole different ballgame. When youâ€™re painting an army that is massive like that, then painting an individual model like in Inifnity. We only have 10 or 20. I really like the.. you know, because youâ€™re not necessarily rushing to get them all done you can put a little bit more effort. There a little bit more fun to paint, simple because you donâ€™t have the daunting task of painting 700 of them, all staring you in the face. Bas: Yes itâ€™s nice when you paint a figure and youâ€™re 5% done. Dexter: Exactly Bas: it a very different experience in that regard.
Bas: So what attracted you to miniature gaming, initially? Dexter: Oh, wow.. I mean Iâ€™ve always been a fan of games, I always had a relatively strategic mind. I guess it was just; who doesnâ€™t like miniatures, who was a big fan of.. you know, D&D. Of course you needed your individual models to represent your characters. Hey these are multi purpose! I can play two games with these. But really I guess the initial lure is just luck, you know. I happened to cross it, a gaming group, kinda took me in and thought me the ropes and badabingbadaboom Iâ€™ve been doing it ever since. Bas: Yeah, a lot of it, that Iâ€™ve heard from other people as well is finding a good first community. Than youâ€™re there for life.
Dexter: Yeah yeah, no, definitely. And Iâ€™ve been in it now long enough that itâ€™s.. itâ€™s kinda cool to see the communities come and go. Some games seem to attract a more vibrant community and Iâ€™m speaking very explisitive here of Infinity. The people it has attracted so far, and the local metas, and even in the metas abroad are just really solid people. Who love the game, but on the other hand are really neat outside of the game, you know? Itâ€™s good to go and have a beer with. Itâ€™s neat when you can enjoy them outside of gaming as well.
Bas: Yeah, definitely. You were part of the initial start of the Krug. What do you still remember from that? Dexter: Well, I mean It was ramshackled to say the least. Those first few episodes. Weâ€™ve been playing for so long that the three of us.. we were really bring some unique analyses to the game. You know, I think there is a market for this and I think peopleâ€™ll listen. I think it would be really cool if we got this rolling. So we went in to Joeâ€™s basement and pocked up a platronics microphone and we all sat around that ghetto microphone and tried to have an episode and admittedly some of us had more beers in than the others, and it was horrible. It was rough and it sounded bad, but we had fun. And that was the cool part. So we finally upgraded our microphones a little bit and recorded our first few episodes. And that went Â a little better. Progressively we got more comfortable, we realized what does and doesnâ€™t work. Specifically Bluedagger from the forums, does not work on a podcast. So yeah, weâ€™ve just been going ever since.
Bas: was it the second episode we tried to record the audio studio? The second time recording? Dexter: Oh yes, yes.. you and I because Joe wasnâ€™t able to make it that evening. So we rented out a recording studio at my university and went in there and that was ramshackled to say the least. Bas: It was interesting to go from a plantronics.. you know, I happen to have this thing laying around to okay, now weâ€™re going into a recording studio and we have no idea what weâ€™re doing. Dexter: Yeah, no, and I think that was kind of a eye opening moment. It was like do it for real, and we donâ€™t know what weâ€™re doing. Bas: Yeah, we were just plugging things together, hoping that we could get sound from one end to the other end. Oh, it was such a mess. Itâ€™s a.. you have to take small steps during this entire process. Dexter: Thatâ€™s something that has been really cool with the Krug, as I feel like we had a really organic growth. With some podcast, you know, I have the feeling they bought some really nice equipment, and started, and they will grow into their equipment, while I feel like with the Krug, we kinda grow with what we had. We started out and we were rough around the edges, and our equipment was too. As we slowly gained confidence in what weâ€™re saying and just the format and all of that sort of stuff. We upgraded again and now weâ€™re kind of at that final plateau where you know, I think weâ€™re all pretty confident in what weâ€™re bringing to the table and also we have to equipment to back it up. So itâ€™s been kind of cool, this organic growth. As the Krug has grown so has everything that kind of .. the individual components have too.
Bas: So, that actually wokred out really well, and Iâ€™m happy how that turned out. So what are some of the things that you know, you would Â tell yourself if you could go back to our first episode of recording the Krug in Joeâ€™s basement? Dexter: Well, I donâ€™t know if there is anything that Iâ€™d necessarily say. Like I said, I really have enjoyed the process as it has fallen before us. You know, yeah.. there were some tips and advice that, looking back at some of those early episodes, that is like; oh no! That was atrocious. But on the other hand, that was an excellent way to learn. So really, I think that Former Krug Self, I wouldnâ€™t necessarily tell him anything.
Bas: Yeah, I think back then weâ€™re a lot more worried about the quality weâ€™re producing, and honestly for me the biggest thing would be like â€˜you know, just focus on the learning!â€™
Dexter: Yeah, and also I think part of it is, I guess thatâ€™s one thing Iâ€™d tell him. When we are initially buying all of this equipment, I put down a big chunk of money to some of the mics and stuff, and I was like.. ooooh, thatâ€™s a lot of money for some microphones, for a podcast that has a few listeners. But looking back, no regrets at all. So I guess Iâ€™d be, you know, prod me to spend that maybe more confidently.
Bas: Yeah, I remember that our initial set of mics was like 1200 for the mics, and we added a fourth mic for another 400. And then with a soundboard and everything else, it went pretty quick. Dexter: Yeah, all in all we have quite a bit of money in this set up. But I think it has definitely been worth it, and the other cool thing Â is it allowed us to... for example, youâ€™re recording this podcast on some of that equipment. We have some other offshoots that Iâ€™ve been doing. So itâ€™s been kind of cool, that now that the Colorado meta, in a way, has access to this sort of equipment, you know, if someone else wants to record something, or they have an idea, the opportunity is there.
Bas: Yeah definitely is. And you know, you buy it once and it will last you a lifetime.
Dexter: Exactly! And I think with, you know, youâ€™ve been gaming forever, Iâ€™ve been gaming forever, right? Weâ€™ll always have something to podcast about. And you know, I think thatâ€™s kind of cool. Bas: So have you done any other podcasts offshoots? Dexter: You know, Iâ€™ve done a few. We did one quite extensively called The Transit Deed. Which was about a miniatures game that was played with LEGOs, called Mobile Frame Zero. So that one really went kind of strong for a while. We actually had the creator of the game, we flew him out to Denver during Denver Comic Con and we had him on the Cast. So that was really kind of a neat opportunity. Also, weâ€™ve recorded a few episodes of a more relaxed podcast called Drinking with Dexter and Gavon, that is again kind of an Infinity podcast, but itâ€™s more of just two guys getting together and talking about what comes to mind. Yeah, weâ€™re okay with tangents. And also starting one called Audio Tactica, which is going to be a more in-depth analysis of some of the minute tactics and that sort of stuff. Or just things a lot of people might not necessarily know when theyâ€™re first coming into the game. So itâ€™s not necessarily a beginners podcast, or anything like that. Itâ€™s mainly like the more you know!
Bas: Awesome. Iâ€™m pretty sure some people wouldnâ€™t call the Krug a beginners podcast to begin with, but... Dexter: Oh, no no no, but what I mean is talking about things you might not necessarily know. Even as a veteran, Iâ€™m constantly coming across rules and how rules interact with one another, and especially here in 3rd edition there is a lot of some of that minutia that kinda needs to be talked about. So thatâ€™s gonna be the platform for that sort of thing, where as the Krug is a lot more Tournament-focussed and our foreplay and that sort of tactical analyses. But not necessary as nitpicky as this oneâ€™s going to be.
Bas: I had that this week actually. I was actually looking at Devilâ€™s forum. I sometimes just go through forums to read other peopleâ€™s questions. And somebody asked â€˜when do you become Impetuous after you kill something with Frenzy?â€™ And thatâ€™s not until the start of your next turn. And as soon as I realized that Iâ€™m like.. this completely changes some models. Dexter: I had the same realization. Because I was really panicked, especially with how impetuous works in the new edition. Not being able to have cover, and if a model automatically enters an Impetuous state. That would be really rough. However, they donâ€™t integrate until the next phase, until the next turn. So you know, that opens up a whole lot of opportunities and doesnâ€™t devalue some of these models as much as I initially thought it did. Bas: Yeah something thatâ€™s like.. in Infinity cover is really important and itâ€™s a big swing on the modifiers to hit. So if you lose cover on something with a good gun, itâ€™s a nightmare. Now if it happens the next turn Iâ€™m like, okay. So I have an entire turn where this guy is going to be good. I have an reactive turn where this guyâ€™s gonna be good. And then I have a problem, which is much further down the line. Dexter: Yeah, in a 300 point game, thatâ€™s a whole lot more acceptable. Bas: So you manage to actually take your hobby and turn it into a business with Shark Mounted Lasers. Dexter: Yeah, so that was kind of a unique venture in and of itself. When I was in college, one of the degrees I was pursuing was Business Administration and my Junior Year you either had to have an internship, or start your own kind of offshoot company. And I didnâ€™t see myself being the type of person for an internship. So I was like, you know what? I have an idea for making some lasercut terrain and doing that. So I pursued that, and I rented a laser from a Makers Space called Clockwork Shop. And I went in there and I came up with some ideas for terrain and I helped them out. Did some initial, you know, sales models and all that sort of stuff. And I realized hey this could be real. There is room for profit here, there is.. it could be a real business. And on top of that, shoot, thatâ€™s what I like to do. So it was really solidified that the summer of my junior year. I decided to go out and get a small business loan and buy the laser and ever since it has been growing very steadily. Itâ€™s been kind of unique because Iâ€™ve never been in the real world of business, so thereâ€™s been a lot of lessons that I had to learn independently. So thereâ€™s a lot of stuff a degree doesnâ€™t teach you. A degree teaches you very much how to be a good employee in a business. It doesnâ€™t necessarily teach you how to own and manage one yourself. There is a lot of stuff I really wish would be covered in that. That I just had to, you know, put all my chips in and hope that thatâ€™s how it work.
Bas: So, whatâ€™s a makerâ€™s space? Beause I imagine most people donâ€™t have an idea as to what that is. Dexter: Okay, so these are really cool. Theyâ€™re popping up all across the nation and the world. And basically what it is in the mundanity, not everyone has access to a woodshop, or a buying their own 3D printer, or welding equipment or a CNC machine, or lasers, or whatever a tool might be. So these Maker Spaces are collaborative enterprises, so you pay a entry fee, or you become a member of these workshops. And you basically get access to all of these tools that that organization collectively owns. So itâ€™s really kind of neat for the artists or the college student, especially. You know, it wasnâ€™t really realistic for me to own a woodshop in college. You know, I didnâ€™t have a place to put that sort of thing. And yet being a member at a Makerâ€™s Space I was able to have access to a lot of things that I wouldnâ€™t even fathom.
Bas: Nice. So, can you describe what like the shape of SML is these days? Just like the physical. What type of equipment do you have now, where are you located, whatâ€™s your arrangements?
Dexter: Well, originally the laser was kind of a fun story because I had to knock down a wall in my former house and we put this laser into the house. And itâ€™s kind of a big machine. Itâ€™s about 10 ft by 8 ft. So it required some hefting to move in there. And then the room it was in was about 2 ft shy of being completely full. So my workspace. I was literally shoulder to shoulder with the door and the laser. And I had my little computer in there and I did my design stuff. So I finally had reached the point where that wasnâ€™t realistic. I didnâ€™t have any room for inventory, I didnâ€™t have any room for extra materials. So on and so forth. So I found a partner who had some extra space in a warehouse that he owned. So now I am comfortably staying in a warehouse and it has been very nice and I have tons of space. I have access to a freight dock, so I am able to get full, like truckloads, deliveries of woods. So itâ€™s definitely kind of at this next level. Compared to where it was. I now have the space for an extra laser, should things reach that point. And now Iâ€™m working on a lot of collaborative partnerships with other companies, with other organizations so on and so forth, that is getting the access to even cooler technology. So for example, we now have 3D printer and weâ€™re looking to do some cool stuff with that. You know we have all this sort of thing thatâ€™s coming together just by luck actually.
Bas: I think part of it is luck, part of it is just seeing the opportunities. Dexter: Yeah, no definitely. I am very opportunistic. I mean, really honestly thatâ€™s how this whole business started. I had an unique opportunity and I was like â€˜letâ€™s do it, letâ€™s see where this can go.â€™ And that has been my outlook very much on every aspect of life. Especially now with SML growing at the pace that it is.
Bas: Nice. So whatâ€™s some of the advice youâ€™d give yourself like, you know when you got your homework assignment to go start a company? Or get an internship. I imagine thereâ€™re some pretty good lessons learned there. Dexter: Oh yeah, shoot. I donâ€™t even know where to start honestly. There has been so many hills to climb that were just kinda like I have no idea whatâ€™s going on. You know, be it for like business tactics or loan negotiations, or be it managing an inventory or when youâ€™re not having an inventory, how does that work? How to deliver emails? That sounds really silly, but I went from not having to do any email at all. Occasional one for school, to having a dozen of emails a day. And some of these things I thought they wouldnâ€™t be a problem. But you have to dedicate this many hours a day to simply talking to people. So there certainly have been a lot of exploration in that respect. I would also recommend to my former self, I guess, maybe not go as gung ho as early as I did. There were some points where I was completely overwhelmed. During my senior year I was involved in so many different things. I Â was on our student council, I was on the Senate, I was in a musical. All of these things. And I was running SML fulltime. And I had a month where I got more orders than I though was even possible. And it was great! But on the other hand I went crazy, because I would get of from work and school at 10 at night, and I would work on the lesser from 10 to when I stopped, and I fell asleep at my desk. So I might advise me to simmer down on the store front in those years. But again, it was an excellent learning opportunity. Not many can say theyâ€™ve had that experience.
Bas: No, no nonono. Â Although I donâ€™t think most people would envy the concept of falling asleep next to going laser. Dexter: You know, I live a pretty hardcore life, I tell you what now. Bas: Your house didnâ€™t burn down, thatâ€™s all good. Dexter: Yeah, I only lit a few things on fire accidently. I only burned myself once. Like itâ€™s pretty solid. Bas: Thatâ€™s good! Dexter: Only had a few electrical fires. Bas: Yeah I imagine those are terrifying. Dexter: Those were definitely a learning experience. I would give my former self the advice in not doing your own electrical work. BAS: What happened there? Dexter: Well, I donâ€™t think itâ€™s that difficult to you know, I done a fair amount of electrical work, but running a 100 watt laser with a refrigerator attached to it, fans and doo-hickeys and all that. Some things arenâ€™t necessarily meant to be run off of a domestic line. So I was running 110 through a huge transformer that would bump it up to 220, that would than you know, phase into, you know I donâ€™t even know the terminology. Most of it was literally a bit more than my fusebox. So one day there was definitely a fire.. that was cool. And that I was definitely against code for a long time as I realized as I realized if I left the fuse box open it wouldnâ€™t heat up enough to cause any problems or blow the circuit so than I just had open wiring everywhere which probably wasnâ€™t safe and definitely against code, which was why I am glad I am now in a warehouse and I hired a real electrician to put in real, you know, there is conduit and everything in it now, really nice. Definitely less illegal.
Bas: So the fact that SML exist today is a little bit of a miracle? Dexter: Yeah, in a way itâ€™s surprising Iâ€™m not dead. And again, itâ€™s all a matter of those learning experiences. For example, I now know hire an electrician hire an accountant before you almost kill yourself with those two things. Iâ€™m not sure how doing my books killed me, but I probably could have. Bas: No but the I.. you can make mistakes there. Itâ€™s very interesting. I find that learning to hire people is hard. Dexter: Yeah, definitely. Again, itâ€™s one of those lessons you donâ€™t realize. You think, especially coming out of college, â€˜I know how to do everything! Or Anythingâ€™ Or Iâ€™ll learn how to do it. And then there is a certain point where you have to realize; do what youâ€™re good at do what you enjoy doing and through those things, make enough money to pay others for the shit youâ€™re not good at or that you hate doing. Because you will safe yourself some stress and probably save yourself some money in the long run. Bas: Yeah, thatâ€™s definitely true. Thatâ€™s the approach I took with starting this podcast. There.. a lot of people have done a little bit of work on this podcast. My editor has done a lot, but there are a lot of people that have a hand here and there. Dexter: Sure, sure. Bas: But hey, it works. Itâ€™s the only reason this thing exist. Dexter: No, definitely. And again, itâ€™s one of those lessons I think I learned earlier in live than most people do. Bas: Youâ€™re forced to it. Itâ€™s a great teacher. Dexter: Yes. Bas: Awesome.
Bas: So, I have a couple of quick questions. So what has been your favorite model, because Iâ€™m sure youâ€™ve seen a lot come through. Dexter: My favorite Infinity model? Bas: No. Just general.
Gamer Conversations: Scorch
This weeks guest Thijs is one of the people behind Data-sphere and an Warcor in the Netherlands. Join us as we talk how he got into gaming, how Data-sphere got started and where it is going and talk about the community for infinity in the Netherlands, lets just say it has not much in common with what we see in Colorado.
Gamer Conversations: Shadlez
Todays guest is Tom Schadle, Shadlez Â on the forums and one of the hosts of Mayacast. We talk about his history in podcasting, painting and his history in gaming. We cover the early days of O-12, the founding of Mayacast and what his plans are for the future of Mayacast.
Gamer Conversations: ToadChild
This weeks guest is ToadChild who is one of the developers behind MayaNet the army builder for the ipad. Listen to our conversations where we cover how he got involved in gaming, his involvement in MayaNet, playstyles and discuss some co-op video games.
Gamer Conversations: Nerm
Nirmal â€œNimâ€, Nerm on the forums, from Canberra Australia is a Warcor and TO for Cancon; australias largest infinity tournament. Join us as we talk about the Australian community, tournament organizing and speculate about some of the drivers of the growth in the infinity community. Â Â
Infinity australia on facebook
Gamer Conversations: Magno
Guillermo, better known as Magno on the forums is an old time infinity player and tournament organizer. He has been responsible for a large part of the spread across the US by growing the Gen Con tournaments and his work for the community We talk about his efforts in building communities in Detroit and Albuquerque and we cover his work organizing and growing the annual Gen Con tournaments.
Gamer Conversations : Carbide
Gavin, Carbide on the forums, occasional member of the Krug and host of DWDG. We are talking about Infinity, the Krug and Feast of Blades a local colorado convention for which Gavin volunteers. We cover some of the origins, the 2014 convention and plans for the future.
Gamer Conversations : EnduroJoe
Welcome to episode 1 of gamer conversations, to kick things off I'm talking to Joe. Joe orÂ Â on the forums is the editor and a founding member of the Krug, an infinity related podcast, and a tournament organizer who has created the interstate tournament series called dire states.Â Â
During our conversation we cover the founding of the Krug and how dire states came into being. We also touch on his history in gaming and talk about his plans for the future.Â
The Krug PodcastÂ
Â onÂ Â
Gamer Conversations podcast
After years of being a part of the gamer community it has always amazed me how much time and effort members invest in creating events, tools and content for other gamers. Gamer Conversations takes a look at those people to see whoâ€™s behind the nicknames, what drives them and to talk about the projects they run to make the community what it is.